Before you recruit anyone

This page contains late-story quest details. The version 1.06 quest log starts Harp of Six when you find Nettleine at the forest centre. The villager walkthrough places that meeting after The Secret Key, whose Tangleknot Remover song opens the wall. If you have not reached the centre, start with the Secret Key guide rather than looking for a recruitment menu in town.

Two things must be ready: allies and harp

  1. Speak with Nettleine at the centre of Nocturne Forest. Her conversation introduces the Harp of Six topic and the goal of gathering six witches. The quest log treats the group and instrument as separate requirements.
  2. Ask villagers using the Harp of Six topic. Look for explicit agreement and journal progress. The villager walkthrough says Clover, Codrin, Zale, Celia, Azat, Amka and Arthur can agree without an optional personal-quest prerequisite. Other candidates may ask you to finish their own storyline first.
  3. Choose your six deliberately. That walkthrough says recruitment stops once six have accepted; it does not describe a way to swap them. If you care who joins, decide before asking a sixth candidate.
  4. Follow Zinnia's harp lead. The quest log allows the harp and ally objectives to resolve in either order. The walkthrough says Zinnia arranges a later nighttime outing on a free calendar day. Check your journal and calendar instead of assuming an immediate event after the sixth agreement.
  5. Meet at Green Sprites Headquarters. With six allies and the harp, speak to Lucas there. The walkthrough says a scheduled calendar event can postpone the gathering. Once the group meets, follow the story sequence and play the Harp of Six song.

The quest log confirms that the sequence finishes after the group performance. It does not require the ally recruitment to finish before Zinnia finds the harp; if your journal shows the other order, follow that branch.

If the next event is missing

What you haveUseful check
Fewer than six confirmed alliesAsk about the Harp of Six topic and look for an acceptance, not merely a conversation.
Six allies but no harpRevisit Zinnia's lead and check for a free upcoming calendar day.
Harp and six allies but no gatheringVisit Green Sprites Headquarters, speak to Lucas and check whether another event occupies that day.

These checks reflect the cited walkthrough, not a universal repair procedure for a broken save. If the displayed objective disagrees, record its wording and game version before repeating earlier conversations.

Sources and limits

The route is drawn from the data-mined version 1.06 quest log and a separate villager walkthrough, checked 18 October 2026. Ally availability and calendar timing are community walkthrough details, not our firsthand play results.